About Me

Being the oldest of four sisters meant I was often the one leading the way - whether I was ready or not. I grew up surrounded by creativity and chaos in equal measure, spending my time doing theatre, drawing, singing, and playing whatever games we could get our hands on. Some of my earliest gaming memories are passing the Wii remotes around for Mario and LEGO Harry Potter, my dad and I playing Hot Shots Golf and Ratchet & Clank on the PlayStation 2 and watching him play Call of Duty until it was my turn with the controller. At the time, I never thought of games as more than a fun shared activity. Now, looking back, it makes sense that I ended up where I am today.
I’ve always been drawn to creative spaces where people can come together to make something bigger than themselves. Growing up, that meant participating in theatre, choir, band, and all sorts of art. Basically anywhere else that I could contribute, express myself, and most importantly - be part of something collaborative. I didn’t grow up knowing I’d work in games, but I’ve always loved building things with others and that love for shared creativity is what eventually led me to the games industry.


In 2020, like everyone else, my life got thrown off track. I had just graduated high school and was supposed to be starting college as a theatre major, but then suddenly everything I’d planned for felt a lot more uncertain. With theatre on hold and nothing really feeling stable, I ended up spending more time playing video games since I was looking for a distraction. But the more I played, the more I realized how creative and meaningful games could really be. I started paying attention more to how they worked, how they told stories, and how they brought people together. Eventually, I joined the PotterworldMC game design team, which was the first time I got to contribute to a game instead of just playing it. It gave me a creative outlet that I didn’t know I needed and made me excited in a way that nothing else really had in a long time.
Transferring to Drexel was a turning point. For the first time, I felt like I was surrounded by people who spoke the same creative language I did. I jumped into group projects, workshops, and collaborative classes, and I loved being part of teams where everyone brought something different to the table. I explored game design, narrative, and some technical work, but I kept gravitating toward the behind-the-scenes side of things. I liked figuring out how to keep people on track, how to balance priorities, and how to turn big-picture ideas into clear, actionable plans. What kept me coming back to production wasn’t just the process - it was the satisfaction of helping a team reach the finish line. The look on a creative’s face when they see the final result of their work is just as motivating to me as the player experience itself.


Today, I’m a producer because I love helping creative people make things that matter - and making sure those things actually get finished. I care deeply about clear communication, thoughtful collaboration, and creating spaces where everyone feels like they belong, especially in an industry that hasn’t always made room for that. Outside of work, I still love storytelling in all forms. You can usually find me building a LEGO set, exploring a new board game, reading something fantasy-adjacent, or planning my next theme park trip with my partner. I’ve come a long way from the kid passing the Wii remote back and forth - but in a lot of ways, I’m still doing the same thing: making space for people to play together.