

In Lunacy in Red, players must fight their way out of a procedurally-generated nightmare against hordes of monsters, as well as their own sanity in this roguelike boomer shooter. This was a student project from the Drexel University Game Design and Production Program
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Lunacy in Red was part of our year-long Junior Project. Halfway through the year, each class presented two games and only one moved on, with all members of the other game being moved over to the winning one. This resulted in me joining the team three months into the project, where much of the team structure was already there. This meant working with their other producer to help further streamline the process and onboard the other team members to help make for a more balanced team and a smooth transition.