

Compete in the heart of VeloCity, where skill meets skates hits your face. In this race for dominance, momentum is power, and flair wins fights. Engage in trick-fueled combat to knock out your rivals and take control of the city, one district at a time. Skate fast. Kick ass.
Matches are a series of zone battles where players race, fight, and outlast each other for control. When a zone unlocks, everyone skates to claim it and the fight is on to hold your ground and stack up time. When the timer runs out, the winner earns a trophy, and the battle shifts to the next zone. First to three trophies wins the match and the title of The Star of VeloCity.
Jira - Perforce - Google Suite - Unreal Engine - Agile Framework - Discord - Miro
This was originally a 9 month team project that I produced for my capstone and our team went into it with a very ambitious scope in comparison to most of the teams within our cohort. This morphed into a long term project and I now am the owner of the LLC and we are working to release our game later this year on steam. Though this is in progress, I have already learned a lot of valuable lessons.